top of page

Quick Look: Exploring Eberron

Updated: May 14, 2023

Exploring Eberron is 248-page sourcebook for the Eberron Campaign Setting in Dungeons & Dragons 5th edition rules. Written by the creator of the setting, Keith Baker, along with Will Brolley, Wayne Chang, and Laura Hirsbrunner, the book delves into elements of Eberron that haven't been explored in past sourcebooks.


The book includes about 200 pages of lore, focusing on how the information can be used to generate interesting stories or characters, and 48 pages of new races, subraces, feats, backgrounds, archetypes, magic items, and monsters. The book covers topics such as the planes of Eberron, the aquatic civilizations of the Thunder Sea, Droaam, the Dhakaani goblinoids, the Mror Holds, and the Last War, as well as Keith's personal thoughts on the religions and races of Eberron.


Exploring Eberron is not official content, and it does not match all previous canon sources. The book is available exclusively on the DM's Guild as a PDF or print-on-demand hardcover. The book bundle allows readers to get the PDF for $5 when purchasing the hardcover.


What's Inside


Lore


About 200 pages of the book are dedicated to lore, with a heavy focus on how this information can be used to generate interesting stories or characters. Some of the topics covered include:

  • The planes of Eberron: learn about the different planes and how they differ from those found in other D&D settings.

  • The aquatic civilizations of the Thunder Sea: explore the balance of power between the Sahuagin nation, the sea elf colony, and the neutral, nomadic merfolk.

  • Droaam: discover the nation of monsters that was once part of the Daughters of Sora Kell and how it evolved over time.

  • The Dhakaani goblinoids: learn about the great empire that the goblinoids once had and how it fell.

  • The Mror Holds: delve into the dwarven kingdoms of the Mror Holds, including the Realm Below and the Ruinbound dwarves.

  • The Last War: get an in-depth look at the war that ravaged the continent of Khorvaire and its aftermath.

  • In addition to these topics, Baker also offers his personal thoughts on the religions and races of Eberron, providing a deeper understanding of the world and its inhabitants.


Game Content


The remaining 48 pages of the book are dedicated to new game content, including:

  • New races and subraces: play as the dragonmarked goblinoids, shifters, or warforged envoy.

  • Feats: gain new abilities and powers for your characters, such as the ability to sense magic or the ability to fight with two weapons at once.

  • Backgrounds: add depth and flavor to your characters with new backgrounds, such as the agent of the Twelve or the citizen of Droaam.

  • Archetypes: explore new options for your character class, such as the eldritch knight or the path of the zealot.

  • Magic items: discover powerful new magic items, including weapons, armor, and wondrous items.

  • Monsters: face off against new creatures, such as the devourer or the miasmic mummy.


Who It's For


Exploring Eberron is a must-have sourcebook for Dungeon Masters and players who are fans of the Eberron Campaign Setting in Dungeons & Dragons 5th edition rules. It's perfect for those who want to explore and expand their knowledge of the world and its inhabitants.


If you're a Dungeon Master, this book provides a wealth of information that can be used to create unique and engaging adventures. The lore section of the book is particularly useful, providing detailed information on different aspects of the world, from the planes to the nations of Khorvaire. This information can be used to create compelling storylines and memorable characters that your players will love.


For players, the game content section of the book provides exciting new options for character creation. With new races, subraces, feats, backgrounds, archetypes, magic items, and monsters, you'll be able to create a character that is truly unique and tailored to your playstyle.


It's worth noting that while Exploring Eberron is not official content and does not match all previous canon sources, it provides a fresh and exciting take on the Eberron Campaign Setting.


Final Word


In conclusion, Exploring Eberron is a must-have sourcebook for any Dungeon Master or player looking to expand their knowledge of the Eberron Campaign Setting. Written by the creator of the setting, Keith Baker, along with a team of talented writers, the book provides a wealth of new lore and game content that is sure to spark the imagination and enhance any campaign set in Eberron.


The book's focus on generating interesting stories and characters through its lore is particularly noteworthy, as it provides a rich tapestry of history and culture that players can draw upon to create compelling backstories and motivations for their characters. Additionally, the new races, subraces, feats, backgrounds, archetypes, magic items, and monsters add a new level of depth and variety to character creation and gameplay.



In this article, some content was generated using ChatGPT, an artificial intelligence language model developed by OpenAI. The generated content was then edited and arranged for accuracy and readability by RPGPDFs.


121 views

Comments


So Many Games

So Little Time

Get the next review straight to your mailbox

Thanks for submitting!

bottom of page